glossy levels, bitmaps, values, etc) however, certain materials may still require some attention: Repeat the action with all relevant materials from the "material/map browser" dialog.Ĥ-When converting the scene from Vray to mental ray, the script tries to maintain the integrity of each material (i.e. Back on the "material/map browser" dialog, double click on any of the newly converted mr materials to load it in the material editor. Open the "material/map browser" dialog to view all materials in the scene. Some of the original Vray material slots may become empty during the conversion. Once the conversion/s is/are completed and "stress tested” for errors, then it is safe to merge it/them into one's main scene.Ģ –Open your Vray Max scene and run the script as described in The Book.ģ-Now that the scene had been converted to mental ray you need to load the mental ray renderer. It is highly advisable to work in a separate Max scene to the main one, to prevent merging any possible bugs missing bitmaps etc. even a Demo version would be ok) compatible with your version of Max, already installed. The following steps will help you fast track the above process:ġ-One needs to have a version of vray (i.e. Due to the amount of geometry/3D scenes that one may require converting, it is often commendable to use script/s to speed up this otherwise tedious and time consuming process. The majority of these 3D scenes come in VRay (i.e. In production/Architecture/3D visualisation companies, it is very common for users to inherit/acquire 3D scenes with incompatible rendering engines and shaders/bitmaps.
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